The Genocide has fueled his power into the Gnolls, expanding their nation to the north west of Asyria. He’s taken steps to alter them as a race, making them more intelligent while keeping them vicious and more xenophobic than ever before.

All Gnolls gain the following:

+8 Strength, +4 Dexterity, +6 Constitution, +2 Intelligence, +4 Wisdom, +2 Charisma
2d8 HD

Senses (Ex)
Darkvision 60’, Perception +2, Scent

Natural Armor +2

Deathwatch (Ex)
For targets within range of their Scent ability, it instantly knows whether each creature in the area is dead, fragile (alive and wounded with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), Undead, or neither alive nor dead.

Ferocity (Ex)
It continues to fight without penalty even while disabled or dying, At less than 0 hit points, it gains +2 bonus on attack rolls and all weapon damage rolls.

Foresighted (Su)
It gains a +2 insight bonus on Initiative checks and to its armor class.

No Morale (Su)
Fanatical creatures of destruction infused with the power of The Genocide, they never break due to fear or morale. All Gnolls are immune to all morale and fear effects (including beneficial ones).



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